Type |
Name |
Description |
Weapon |
Sword |
Damage: 8
Effect: Reflect - High chance to reflect magic.
|
Weapon |
Axe |
Damage: 10
Effect: Half Magic - Halves opponent’s magic damage.
|
Weapon |
Mace |
Damage: 9
Effect: Half Damage - Halves opponent’s weapon dmg.
|
Weapon |
Staff |
Damage: 7
Effect: Magic Boost - 1.5x user’s next magic dmg.
|
Magic |
Earth |
Damage: 15
MP: 12
Effect: Poison - -2 HP tick per round, needs cure.
|
Magic |
Fire |
Damage: 18
MP: 15
Effect: Burn - -5 HP tick, cure or water to stop. *Water
elemental is immune.
|
Magic |
Water |
Damage: 12
MP: 10
Effect: Freeze - Blocks weapons/magic until cured. *Fire
elemental is immune.
|
Magic |
Wind |
Damage: 14
MP: 11
Shock - 25% paralyze, 20% self-cure chance.
|
Item |
Potion |
Effect: +10 HP |
Item |
Mana |
Effect: +5 MP |
Item |
Cure |
Effect: Status Clear |
Item |
Bomb |
Effect: -20 HP |